Building a 3D Game Engine in C++
Building a 3D Game Engine in C++
Hook, Brian S.
John Wiley and Sons Ltd
08/1995
448
Mixed media product
Inglês
9780471123262
0471123269
765
This guide shows programmers how to write a 3D game engine from scratch by providing all of the technical information and programming code necessary. The author focuses on creating a game engine that the programmer can then customize to produce a variety of games.
An Approach to Games Programming; Graphics in Two Dimensions; Fixedpoint Math; A Three-Dimensional Graphics Primer; Designing a 3D Game; Organizing Your Data; Input Devices; Hidden Surface Removal; Drawing an Object; Shading; Texture Mapping; Faking Fog, Haze and Night Effects; Simplifying for Speed; Collision and Boundary Detection; Automatons; Asteroids!; Advanced Topics.
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This guide shows programmers how to write a 3D game engine from scratch by providing all of the technical information and programming code necessary. The author focuses on creating a game engine that the programmer can then customize to produce a variety of games.
An Approach to Games Programming; Graphics in Two Dimensions; Fixedpoint Math; A Three-Dimensional Graphics Primer; Designing a 3D Game; Organizing Your Data; Input Devices; Hidden Surface Removal; Drawing an Object; Shading; Texture Mapping; Faking Fog, Haze and Night Effects; Simplifying for Speed; Collision and Boundary Detection; Automatons; Asteroids!; Advanced Topics.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.