Building a 3D Game Engine in C++

Building a 3D Game Engine in C++

Hook, Brian S.

John Wiley and Sons Ltd

08/1995

448

Mixed media product

Inglês

9780471123262

0471123269

765

This guide shows programmers how to write a 3D game engine from scratch by providing all of the technical information and programming code necessary. The author focuses on creating a game engine that the programmer can then customize to produce a variety of games.
An Approach to Games Programming; Graphics in Two Dimensions; Fixedpoint Math; A Three-Dimensional Graphics Primer; Designing a 3D Game; Organizing Your Data; Input Devices; Hidden Surface Removal; Drawing an Object; Shading; Texture Mapping; Faking Fog, Haze and Night Effects; Simplifying for Speed; Collision and Boundary Detection; Automatons; Asteroids!; Advanced Topics.
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